MLT
Active Member
Interesting approach. But that would mean to UV map them again, not really into doing that again, hehe.Perhaps the walls should have their own texture, with the bricks as a detail texture, in order to avoid the pattern repetition and get some AO depth around the windows, AO boxes and such.
But I'll keep your suggestion in mind for other models. I think this will come in handy with the Shell pit-stop.
Cheers!