Mr Whippy
Active Member
Liquido,
When I've tried meshing high density LiDAR data (scanned very near road like that data is), the meshes take ages and the usefulness is really not so great since the polygon density is so high.
On the project I worked on I tried this at first over 20km, and it was just impossible to use.
In the end this is why I used a point cloud software to reference point clouds directly in my building software.
Then if you wanted to make a mesh for the road, you can 'drape' the low poly mesh (say 50cm grid), onto the point clouds.
Of course you may get ok results eventually using a meshing process etc, but it's very time consuming and ram/polygon intense!
You're probably better using the LiDAR data from Environment Agency for everything, and then use just this very high quality data for the road surface itself... and set the meshing properties to something like 10,000 polygons per 100m say, or 100,000 polygons per 1km.
That should be ample for Assetto Corsa physics engine I think!
When I've tried meshing high density LiDAR data (scanned very near road like that data is), the meshes take ages and the usefulness is really not so great since the polygon density is so high.
On the project I worked on I tried this at first over 20km, and it was just impossible to use.
In the end this is why I used a point cloud software to reference point clouds directly in my building software.
Then if you wanted to make a mesh for the road, you can 'drape' the low poly mesh (say 50cm grid), onto the point clouds.
Of course you may get ok results eventually using a meshing process etc, but it's very time consuming and ram/polygon intense!
You're probably better using the LiDAR data from Environment Agency for everything, and then use just this very high quality data for the road surface itself... and set the meshing properties to something like 10,000 polygons per 100m say, or 100,000 polygons per 1km.
That should be ample for Assetto Corsa physics engine I think!