Haha, yes the 'make me noooowwww!' appeal of a textured DSM is hard to ignore
Yeah texturing that 3mil+ geometry is gonna be a pain.
I might have a bash at it in a few weeks.
My plan would be to possibly render out the DSM to a high res image so I could see the features, then use a distort tool in PS to slowly tweak things to match.
Or do something similar within Max.
If this area were covered with one image (possible to figure it out by checking over the whole site for discontinuities), you could in theory render out a height map (z buffer depth basically), then use a Z depth map in After Effects to pixel shift in different directions (possibly also with a falloff across the image)... that might get things lining up nicely, or more nicely.
But that ignores lots of other fine variables too.
Even on a fairly 'top down' image, a few metres can mean 4 or 5 pixels on a sharp aerial image, which is quite a lot of inaccuracy!
I'm working on a city centre track right now and there are 1m wide discontinuities between some aerial images where they've been overlapped. The building tops line up ok, but the pavement and streets have a big offset!
I think drones are gonna be better for getting imagery for tracks soon. Just fly the perimeter at a decent altitude and shoot sideways into the location.
Hmmm