Mr Whippy
Active Member
No I've not seen those before.
Some of them look a bit like what I've made myself in scripts, but mine have been for different end uses.
Just watching one placing kerbs, looks nice, but then you end up with intersecting geometry, or co-incident faces opposing each other where really I'd prefer to cut the geometry together, or whatever else.
Again I bet it works great for that kerb design, but almost every track is different in detail and so you need to be able to just write tools as you go along to streamline tasks far enough to make them easy... but not overly generalise too much to make tools that are amazing but only do one thing.
I dunno, maybe I make work hard for myself sometimes. But personally I find this stuff relatively easy. On a race circuit you're gonna have not so many kerbs and assuming you get them in the right place first time then you'll never spend THAT much time working on them.
Assuming good reference materials you should be able to rough out the main track pretty quick. It's all the buildings and custom stuff and 'details' unique to each track that take the real chunk of time I think... and you can't really write plugins/scripts for them
Well I got my script importing huge files now. I did a 24meg file in about 3 mins which is pretty swish.
I just need to re-write some of the offset and mesh creation variable calculations into something more streamlined and clear.
Has anyone found any actual point cloud data available for download on the Env Agency site yet?
They're apparently going to offer it last, so I wonder if they've started yet or still working through the grids. Hmmmm.
Cheers
Dave
Some of them look a bit like what I've made myself in scripts, but mine have been for different end uses.
Just watching one placing kerbs, looks nice, but then you end up with intersecting geometry, or co-incident faces opposing each other where really I'd prefer to cut the geometry together, or whatever else.
Again I bet it works great for that kerb design, but almost every track is different in detail and so you need to be able to just write tools as you go along to streamline tasks far enough to make them easy... but not overly generalise too much to make tools that are amazing but only do one thing.
I dunno, maybe I make work hard for myself sometimes. But personally I find this stuff relatively easy. On a race circuit you're gonna have not so many kerbs and assuming you get them in the right place first time then you'll never spend THAT much time working on them.
Assuming good reference materials you should be able to rough out the main track pretty quick. It's all the buildings and custom stuff and 'details' unique to each track that take the real chunk of time I think... and you can't really write plugins/scripts for them
Well I got my script importing huge files now. I did a 24meg file in about 3 mins which is pretty swish.
I just need to re-write some of the offset and mesh creation variable calculations into something more streamlined and clear.
Has anyone found any actual point cloud data available for download on the Env Agency site yet?
They're apparently going to offer it last, so I wonder if they've started yet or still working through the grids. Hmmmm.
Cheers
Dave