Pixelchaser
Well-Known Member
editor shows 484
Can confirm! Path deform is an underrated tool, a must for track buildingNo need to loft the barriers... You just make a big straight one, repeating a part and weld the wertex. Then you use a path deform with a spline that follow the ground.
yep I take splines from edges all the time.( then I perform a piss poor job with themNo need to loft the barriers... You just make a big straight one, repeating a part and weld the wertex. Then you use a path deform with a spline that follow the ground. Even making the spline is easy, most of the time you just transform a "edge selection" of the ground into a spline "et voilà". ^^
I noticed in you 3dsmax file that all your mesh were "edit mesh" object. You have far more edit option if you turn them into "edit poly" object.
I also put allthe object under different layers. It's then way easier to work on the file because you can hide or freeze the objects by layers in one click.
It will also be very (very) usefull later for the multi layout track and still having everything in the same max file.