exactly. i was thinking of modeling the scaffoldings with as much details as possible, then make some frontal rendering of one section ( side, back) and then use those render to create textures with alpha channel applied on single face mesh ( double side actually). might do that with the side guard also.
but first model it, understand how it is build, then simplify and optimize it...
but the structure is really visible from depailler corner, it needs to be nice.
i'll experiment on crowd placement also. It would be weird to have those stands empty on raceday. I saw some people trying to improve crowd rendering in AC,
Frank25,
juanabolche, in race departement. Crowds in ac have never been so convincing and sometimes rather ugly. i prefer empty, but there must be a way to make something nice.